I very rarely play games and even less write about them. I can count on one hand how many games really excite me enough to play them longer than a couple of days. So when I tell people I’m addicted to iPad gaming, they look at me with distrust.
About a decade ago, my wife and I played a Sid Meier game where you make your own golf course. Then you have to run it like a profitable business. Our lives stopped for months when this game took over our lives. Then our version of Windows was upgraded and the game stopped working.
Now with the iPad Air, the same thing is happening again and again with Forge Of Empires, possibly the most addictive game I’ve ever played.
Create your own world & be king (or queen)
The iPad is a great device for gaming. While you can play Forge Of Empires on an internet browser, it’s a rather clunky and awkward experience using a trackpad or mouse.
But the iPad version is awesome. Graphics are smooth, bright colors appear to you, and tapping the screen to make selections is quick and easy.
The image above shows Mark City after four consecutive days of competition. But when you start for the first time, you only have the town hall, some land, some coins, and some diamonds. Then it’s time to start building your own civilization.
Take a look at the options shown at the bottom of the screen, but I’ll move on Market, Inventoryand Setting. You won’t need them to start the game, and they’re pretty easy to figure out.
It should be pointed out that this is a game that will literally take YEARS to play. It’s a reasonably slow methodical long-term game. Your civilization begins in the Bronze Age and as you progress you enter the Iron Age, the Middle Ages and beyond until you enter the Modern Era.
The whole point of the game is to buy more and more land and build on it to make your empire bigger, richer and more powerful than ever. So the faster you start building, the faster the population moves in and thus the faster tax revenue starts coming in.
So start building on your available land by checking your money and see what you can afford. At the very least, start building huts to provide some money in the first place.
You can click the question mark on each to see what you need to build it (how much money, how many tools, etc.).
You also have to build an economy because that also promotes wealth and taxes. So as you raise money (and buy land), start building your industries.
Obviously, as you progress, your disciplines will become much more advanced. But for that to happen, you need to study many different areas.
For research to start, progress and succeed, you need what’s called Forging points. They are automatically generated at the rate of once an hour and you can use them at whatever level of study you are currently at. Or if you want more Forge Points faster, you can buy them with in-game coins, game diamonds or real money.
When a research level ends, you get benefits like more land or the fruits of that research (each module will tell you what you get at the end of it).
Every empire needs an army and you will need to build your empire in no time. So start building army barracks and train your soldiers. You can then decide who will be on the front lines if a battle breaks out. The green squares indicate if any of them are injured.
Obviously at first your army will be very rudimentary in weapons but as your research progresses so will your weapons.
To build an empire, you need to know where you are going and where your enemies live. For that, you need a map.
The green areas are the areas you control (through negotiation or war) and the red areas are held by the enemy. If you click on an enemy location you will be greeted by the ruler and you will see your options.
You will see their prices for negotiation. If you don’t have it, you can buy it if you have diamonds or exchange it for items on the open market. Or if you’re feeling particularly bloodthirsty, you can watch their military prowess and see if you’d like a fistfight.
As you can see, they have swords and I have…. Rock? So no, time for a graceful exit and possibly a bargain.
Everyone needs a friend
One of the strengths of “Forge Of Empires” is that you can build alliances with other players. They can spend coins in your world and you spend coins in theirs. Especially in pubs where they will spend money on your beer.
They may also send you “motivation,” which is where gold stars pop up on your screen. Although, being told they’ve polished your flowers is pretty weird…
Depending on the type of building and the industry, the money will start coming in a few hours or so. When it’s ready, you’ll see coins hovering over each place. Just touch them and the money will be deposited into the treasury.
At the top of the screen, you’ll see the current count of everything, so you’ll instantly know if you’re red or broken.
Every ruler needs a mentor so that when you start the game you are introduced to your people. They’ll alert you to any impending problems, suggest what to do next, and sell your product.
Make everyone happy
In the end, as any dictator will tell you if the population becomes unhappy and restless, you are in big trouble.
So give them something to make them happy. Pubs to get them drunk, theaters to make them laugh, statues to convince them how great they are, and schools to educate them.
If they are happy, they work harder. That means more tax revenue. Mutually beneficial.